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Rocky Town

School Project - march to june 2019

Game Engine : Unreal Engine
Language : C++
Team :  9 programmers, 8 game designers, 10 graphic designers, 3 animators
Duration :  3 months

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All humans of the village were transformed on small rocky 

 creatures call "Richnous".  Your goal is to complete all mini games

in order to restore their natural appearance. 

Trailer

My role in the project

My most important task on the final project was to set up the Hub. First of all, I worked on prototypes of mini-games and activities that were not selected after all.

 

I set up the system of mechanism of entry / exit of the mini-games and exit of the HUB (catchable stone + animation + stars), then on the feedback at the end of the mini-games (see the stone in the center of the HUB).


Then I looked at code and graphics optimization because we had performance problems. I ended up helping to debug and help other programmers on their mini-game.

What I learned

This project allowed me to discover "virtual reality" and its constraints. I was able to deepen my knowledge of Unreal, C++ and Perforce.
We have been introduced to the use of Jira.

 

Once again, good organization and time management were more than necessary. I was able to experiment 2 ways of working on the same project: on the one hand, working in duo with an LD/GD and on the other hand with a group of about thirty people.

Credits

Programmers

Enzo Casanova

Antoine Chaumin

Alice Couard

Jean-Baptiste Dionisi

Romain Giocanti

Jérémy Guichon

Mathieu Onissé

Lilian Riosanto

Kévin Vo

Game designers

Ludovic Brunel

Bastien Cirillo

Etienne Costecalde

Steven Della-Rica

Quentin Guardiola

Alexis Paludetto

Shanni Pegeault

Wassim Smati

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Graphic Designers 

Aymeric Auguste

Alexis Banak

Léa Barbusse

Léa Bompart

Ewen Castel

Lola Guérin

Romain Jacq

Clément Labeaume

Quentin Ricci

Marine Sacriste

Animators

Anissa Fisli

Ilyes Sebai

Timoté Thierry

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