Gameplay Programming

Meissner Effekt
School Project, april to june 2018
Game Engine : Unreal Engine
Language : Blueprint
Team : 3 programmers, 4 game designers, 3 graphic designers, 1 animator
Duration : 3 months
Puzzle game in First Person Shooter. The goal is to escape of a warehouse on 3 levels.
Synopsis
A famoushacker is hired to spy on a company in order to steal a new technology. After breaking into the company's premises and underestimating security, the hacker finds himself trapped in the warehouse used to test this famous technology : a tool for magnetizing metal objects.
Experience

My contributions
I started by prototyping the ideas of game designers to see which gameplay worked best. I contributed to the functioning of the magnetosim and the controls.
Then I created the nacelles using Unreal's timeline.
ended up with the HUD (Menu and break) and we focused on the "clean & debug" phase.

What I've learned
This project has allowed me to increase my knowledge of Unreal, Blueprint and Perforce and to learn how to be efficient and organized properly to meet deadlines.
I was also able to work with the other trades for the first time and also realized for the first time a "big" school project (more than 1 month).