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Meissner Effekt

School Project, april to june 2018

Game Engine : Unreal Engine
Language : Blueprint
Team :  3 programmers, 4 game designers, 3 graphic designers, 1 animator
Duration :  3 months

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Puzzle game in First Person Shooter. The goal is to escape of a warehouse on 3 levels.

Synopsis

A famoushacker is hired to spy on a company in order to steal a new technology.  After breaking into the company's premises and underestimating security, the hacker finds himself trapped in the warehouse used to test this famous technology : a tool for magnetizing metal objects.

Experience

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My contributions

I started by prototyping the ideas of game designers to see which gameplay worked best. I contributed to the functioning of the magnetosim and the controls.

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Then I created the nacelles using Unreal's timeline.

ended up with the HUD (Menu and break) and we focused on the "clean & debug" phase.

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What I've learned

This project has allowed me to increase my knowledge of Unreal, Blueprint and Perforce and to learn how to be efficient and organized properly to meet deadlines.

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I was also able to work with the other trades for the first time and also realized for the first time a "big" school project (more than 1 month).

Credits

Programmers

Alice Couard

Romain Giocanti

Mathieu Onisse

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Game / Level designers

Ludovic Brunel

Andy Clausel

Stevent Della-Rica

Quentin Guardiola

Animator

Alexis Banak

Graphic Designers

Alexis Banak

Ludovic Brunel

Andy Clausel

Steven Della-Rica

Anthony Ivanov

Yann Lechevalier

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